ECCV 2026 Workshop · Full-day · In-person

Physical AI:
Understanding and Building the
Physical World

The 1st Workshop on Physical AI brings together researchers across vision, graphics, robotics, and generative modeling to advance physics-grounded understanding of the real world — from physical property estimation and 3D/4D reconstruction to differentiable simulation and physically plausible generation.

Venue ECCV 2026 · Malmö, Sweden
Date September 9, 2026
Format 14 talks · panel · competition
01 · Overview

About the workshop

Physical AI seeks to endow AI systems with a deep, physics-grounded understanding of the real world. While recent advances in computer vision have enabled large-scale geometric reconstruction, multimodal reasoning, and generative modeling, most systems remain limited in modeling physical properties — mass, friction, material behavior, structural stability, deformation, and dynamic interactions.

This workshop integrates physical reasoning throughout the pipeline: physical property estimation, physics-informed 3D/4D reconstruction, differentiable simulation, physically plausible generation, and embodied interaction. Rather than treating physics as a downstream refinement, PhysAI positions it as a core inductive bias for representation learning and world modeling.

The workshop fosters interdisciplinary discussion across vision, graphics, robotics, and digital twinning, and is built around 14 invited talks, a panel discussion, and a competition on dynamic 4D reconstruction.

02 · Scope

Topics of interest

01

Physical scene understanding

Physical attribute estimation and reasoning — materials, mass, friction, affordances.

02

Physics-aware 3D/4D reconstruction

Reconstruction from sparse or unconstrained inputs that respects physical priors.

03

Generative world models & world simulators

Generative models and world simulators for physically consistent world modeling — a key recent goal of physical-world AI.

04

Spatial & physical reasoning

Reasoning from images, videos, and multi-modal data about physical behavior.

05

Embodied AI & robot learning

Robot learning in physics-grounded virtual environments and digital twins.

06

Benchmarks & datasets

New benchmarks and datasets for physical scene understanding and reconstruction.

03 · Invited speakers

Confirmed & invited speakers

A line-up of leaders shaping the next generation of physics-grounded AI. Listed alphabetically.

* Speaker list is tentative; confirmations to be announced.

04 · Schedule

Tentative program

Full-day workshop · 14 invited talks · 2 coffee breaks · 45-min panel discussion · competition highlights.

Time
Session
08:50 – 09:00
Opening remarks
09:00 – 10:20
Morning Session I — Invited talks (2 × 40 min)
10:20 – 10:50
☕ Coffee break
10:50 – 12:50
Morning Session II — Invited talks (3 × 40 min)
12:50 – 14:00
🥗 Lunch break
14:00 – 15:20
Afternoon Session I — Invited talks (2 × 40 min)
15:20 – 15:50
Competition highlights — Awards & winning solutions
15:50 – 16:20
☕ Coffee break
16:20 – 18:00
Afternoon Session II — Invited talks (≈ 3 × 40 min)
18:00 – 18:45
Panel discussion — The road ahead for Physical AI
18:45 – 19:00
Closing remarks

Times are local to ECCV 2026 venue. Final program will be released closer to the event.

05 · Competition

PhysAI Dynamic 4D Reconstruction Challenge

A new synthetic benchmark with high-quality multi-view rendering and dense geometric annotations, built with Unreal Engine and assets from Fab Market, Objaverse, and Bedlam2.

Awards for top teams across both tracks. All participants are invited to contribute to a consolidated technical report.
Track 1

4D Reconstruction and Tracking

Participants reconstruct dynamic scenes and track points over time from an input video, following the D4RT-style reconstruction and tracking setting.

  • Inputs Video · source point queries · target timesteps
  • Outputs 4D geometry · point tracks · camera parameters
Reference setting →
Track 2

Dynamic Video Novel View Synthesis

Models generate a new-view video from an input video and a target camera trajectory, following the camera-controlled dynamic rendering setting.

  • Inputs Video · control trajectory
  • Outputs New-view video
Reference setting →

Challenge timeline

Milestone
Date
Challenge site online · training data released
TBA
Validation server opens
TBA
Test submission deadline
TBA
Final results & winners announced
TBA
Technical report camera-ready
TBA
Workshop & awards ceremony
ECCV 2026

All deadlines 23:59 AoE. Dates will be finalized once ECCV 2026 schedules workshops.

06 · Organizers

Organizing committee

A team spanning vision, graphics, robotics, and generative modeling — across Oxford VGG, NTU PVG, NTU MMLab, ETH Zurich, Google DeepMind, and NAVER LABS Europe.

07 · Contact

Get in touch

For questions about the workshop, the challenge, or sponsorship opportunities, please reach out:

Hosted at ECCV 2026, Malmö, Sweden
Follow updates Twitter/X · LinkedIn (TBA)